No one communicates - the MMO part is very very bare bones Can't see others fighting animations - you are in your own world with just other random players splattered around. Everything is very clunky to micromanager multiple characters and sadly the combat is not fun/fast enough to be considered enjoyable for active play.Įveryone is naked so only hats and weapons show. It's just far too slow paced, and not like idle skilling at all. My is usually on unlocking new things - that is, making it exciting and making the players want to see whats next by making things unique! That being said, Idling is always going to be a key facet of my games. They used to, but I have steered clear of that. My games dont really have 'clicking' per se. I honestly need to maybe see a doctor or someone to just scare me straight and get me on the right path to sleeping right. Some weeks I may get 4-6 hours of sleep per day, then others I'll get 10-12 hours per day (neither of which are very healthy i dont think).
I'd say all the difficulty came in just thinking up how the system would work - that hardest one of which was probably Pets.
None of them honestly stand out to me as the most difficult. Of course, I always was a big fan of idle games at that time, playing Anti Idle for maybe 2-3 years I was maybe 13 or 14 when i made my first idle game. It has a very low knowledge requirement to enter. GAHHH reddit didn't show me this comment in my inbox!! So sorry I missed it!